Massive milestone!

Sorry for being a little quiet on devlogs lately, but that’s only because I’ve been cooking up a ton of new stuff for the game. Here’s what’s new:
Name selector – You, the caretaker, can now choose your name. Your TEP will react to it and call you up. Maybe there’s even a hidden secret tied to that.
Art style update – I shifted the palette and art direction to something that just feels cleaner and easier on the eyes. Big glow-up.
Interactive objects – The world feels way more alive now. Little things like switches, buttons, and more can be played with.
Food system overhaul – The old system was buggy and boring. Now food comes with tooltips, smoother interactions, and way more personality.
Day system - TEP will end day 60 (in-game), the game won’t be infinite, but enough to last you hours.
Free game - TEP will be free to play on your computer, because why not?
And that’s not even all. I’ve been working on dialogues, more TEPs, a whole Plaza area, arcade mini games, secrets (yes, real ones), and even some deeper lore.
By the end of this month, I plan to launch a Kickstarter. The goal won’t be huge, just enough to push the game forward and make it possible, and part of it will go to animal charities.
Risks and challenges This is a small one-man project that I plan to wrap up in just a couple of months. The game is already playable and packed with ideas, but doing everything alone can be overwhelming. That said, I think the solo-dev grind gives it a unique charm. The biggest challenge is balancing development with school and life, but I’m determined to push through and make it happen.
TEP
TEP is your new PET!
Status | In development |
Author | OSO |
Genre | Simulation |
Tags | 2D, Comedy, Cute, emotional, meta, Parody, Pixel Art, Short, Singleplayer, Virtual Pet |
Languages | English |
More posts
- A message to everyone...7 days ago
- OSO finally gets a new shop!17 days ago
- This is taking longer than I expected...39 days ago
- Adding new features to TEP50 days ago
- Solidifying the game...54 days ago
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